AI Insights · Timothy · April 2024
Top 5 Basketball Games on iOS in Germany Q1 2024
Discover the performance trends of the top 5 basketball games on iOS in Germany during Q1 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top 5 basketball games on iOS in Germany exhibited diverse performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
NBA Infinite - PvP Basketball from Level Infinite saw significant fluctuation in weekly downloads, starting strong with 14K in mid-February but declining steadily to just 378 by the end of March. Its revenue peaked at approximately $6.9K in the third week of February and then decreased to $2.4K by the end of March. Weekly active users also dropped from 20.1K in February to 4.8K in late March.
Basket Battle by SUPERSONIC STUDIOS LTD maintained a consistent download rate, with figures ranging from 1K to 2.9K throughout the quarter. The game also had a stable active user base, starting at 35.6K in early January and slightly decreasing to around 31.9K by the end of March.
NBA 2K Mobile Basketball Game by 2K experienced a steady decline in weekly revenue, from $2.9K at the start of January to $1.5K by the end of March. Downloads remained relatively stable, fluctuating between 1K and 1.3K, while active users decreased from 4.9K to 4K over the quarter.
NBA 2K24 MyTEAM, also from 2K, showed a varied performance. Weekly revenue peaked at $3K in late February before dropping to $847 by the end of March. Downloads followed a downward trend from 2.3K in late January to 629 in late March. Active users saw a rise to 2.8K in late February but subsequently fell to 1.9K by the end of the quarter.
Basketball Stars™: Multiplayer by Miniclip.com had a stable download rate early in the quarter but saw a spike to 1.6K in mid-March and 1.9K by the end of the month. Revenue remained relatively low, peaking at $810 in early February and ending at $351 in March. Active users increased dramatically from 3.5K in early January to 7.2K by the end of March.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.